The cursor moves horizontally not at an angle. And again move the mouse with my wrist from left to right. If I return the rotation to the original value (0°). But if I only move the mouse with my wrist from left to right. When moving the mouse vertically, the cursor moves perfectly in the vertical axis. If I remove the rotation of my Zowie EC2-A mouse (-2.92°). Which explains why someone still feels the difference with the new mouse, even if they set the same 360 distance as with the original mouse. Just like the "Real DPI", the rotation is individual for each mouse. The rotation feature looks interesting :) I played with it today and it really has a big impact on the cursor movement. Games don't separate the multiplier into X and Y, so again I'm limited.įunny observations on how we put our own sticks in our own wheels. Adjusting sensitivity in game, I want to control the multiplier under each FOV, but the game has a formula and it scales. This is my observation about the competition between people in FPS games. I was able to come up with the sensor rotation, but here we have LAN tournaments banning any outside software, that means I've reached the limitation again. We have cyber sports for FPS games, if my hands don't fit a mouse by all properties, but another person's do, then I am at a limited development potential. I once learned that ergonomic mice physically rotate the sensor relative to the body.Īnd if we take into account how unpopular in discussions "sensor rotation" is, we can assume that people change(create) the mouse shape for mass hand, but do not take into account the location of the sensor in mass hands. In my case, turning the sensor to -4 turned both: X'Y and there was no choice between X and Y. If at "0" there is a perfect vertical line, then at X it can be curved (and the opposite effect), so need to determine the degree of importance of the horizon or vertical line for yourself (what you do, etc.). size.) Rotating the sensor allows to correct the discrepancy between X and Y. With different mouse shape, with different palm shape(i.e. After getting the results, I compared them. I decided through DPI.Īfter that I started testing movements through different shapes(symbols etc). It is possible to reduce via the RawAccel multiplier. Since I was doing a lot of testing, in my dream I came up with the idea to reduce the DPI to the minimum value, i.e.
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